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Official FoFiX Discussion

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Post by KTownEgghead 2009-06-07, 14:54

With the addition of Stump as a guest to the Podcast, we should get to discussing FoFiX on here. How many of you still use it? In the last podcast, we mentioned how we hated the new 3.0x version, but now, so many bugs have been fixed. The 3.120 beta is by far the best, and I want to hear your guy's thoughts.
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Post by Guest 2009-06-07, 15:03

After 2.905, it just started eating at my PC so much, as the requirements just got too METAL.
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Post by KTownEgghead 2009-06-07, 15:26

BSRaven wrote:After 2.905, it just started eating at my PC so much, as the requirements just got too METAL.

Then you would love the 3.120 beta. It doesn't hog as many resources, I've noticed. And CHARACTER SUPPORT!
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Post by Guest 2009-06-07, 15:57

Would 3.120 run on a 1.9GHz P4 with 256MB RAM, and a 64MB GeForce2 MX400 on XP?
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Post by KTownEgghead 2009-06-07, 16:01

BSRaven wrote:Would 3.120 run on a 1.9GHz P4 with 256MB RAM, and a 64MB GeForce2 MX400 on XP?

:O

That's a tough call. Try it.
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Post by Guest 2009-06-07, 16:01

That 256MB of RAM will be the most likely part of that to kill you, especially if you use Psyco and/or Python 2.4.

As for the video card, I'd say it would probably depend most on how good the drivers you have are.

When in doubt about performance, be sure you are using pyOpenGL 2 rather than 3. (At the moment, this requires you to also be using Python 2.4.)
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Post by KTownEgghead 2009-06-07, 16:13

So it shoots you in the ass either way? Razz
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Post by Guest 2009-06-08, 11:25

I've only had the one issue with fofix. jstump is it possible to play 3 guitars in one game
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Post by Guest 2009-06-08, 11:30

It's possible to have up to four total players; there aren't any restrictions on mixing and matching what instruments they are playing, except that there can (I think) only be one vocal player at the present moment.

We may not have added that until after 3.120b1, though.
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Post by Guest 2009-06-08, 14:05

i just was playing and i could do more then 2 player. so it must have been a add in afterwards
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Post by Guest 2009-06-08, 14:38

Amak11 wrote:i just was playing and i could do more then 2 player. so it must have been a add in afterwards

you must set max players to something > 2 in the options/control menu.

Edit: i don't know if it was included in the last beta
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Post by KTownEgghead 2009-06-08, 21:15

You could have multiple setups, but I only think that 2 players are supported in the beta right now.
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Post by Guest 2009-06-09, 16:04

WAR ARE TEH LINX?
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Post by KTownEgghead 2009-06-09, 16:24

code.google.com/p/fofix
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Post by Guest 2009-06-20, 16:02

I don't know that I have done that version can I get a link please.
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Post by Guest 2009-06-22, 11:35

The new version even got ME back into FoFiX Razz. I must say I was really impressed with the latest updates, and like KTown said, character support is pretty cool. Also if you get a chance, be sure to snag the new GH:M theme over at FOF-FF (not the one from K.I.D., but that other guy). He's almost got it spot on to the real game.
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Post by KermitForPrez 2009-06-22, 15:31

Is there a download link for the latest one? I got mine from the website and it doesn't have character support. D:
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Post by Guest 2009-06-22, 15:32

I also would like a link if there is one.
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Post by Guest 2009-06-22, 16:29

I would too. I've been playing a little lately.
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Post by Guest 2009-06-22, 17:34

Well I was working on a theme. Finished it, ran and switched. Now the game won't work. I'm pissed. This why I quit FoF because I can't get a custom theme to work!
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Post by Guest 2009-06-29, 03:08

3.120 beta 2 is out!

Until evilynux puts the Windows download links onto the Google Code page, here they are: http://www.fretsonfire.net/forums/viewtopic.php?f=32&p=416614#p416614

I know this was a bit late, but considering what happened to 3.100...
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Post by KTownEgghead 2009-06-29, 10:33

Thanks stump! Been waiting for a while! I checked the Code page a few days ago, now I'm happy!
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Post by Guest 2009-06-29, 16:16

These new builds need shaders?

...I'm officially not updating past 3.(whatever I have right now) until October.
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Post by KermitForPrez 2009-06-29, 16:36

I don't have shaders, but I can run it.

Why would FoFix have shaders?
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Post by Guest 2009-06-29, 18:07

Just because shaders are supported doesn't mean you're required to use them. (And if you are, it's a bug.)

Some visual effects can be done with the aid of shaders, so we included some that you can optionally use.
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